

- Arm emulator atgames sega genesis software#
- Arm emulator atgames sega genesis code#
- Arm emulator atgames sega genesis license#
- Arm emulator atgames sega genesis free#
Main FPGA board, with pins connecting it to:Ĥ. Developers can then use flash carts like the Everdrive.ĭb-electronics, that's a good thought.
Arm emulator atgames sega genesis software#
I imagine the preripherals would be particularly popular with the gaming scene, when owners of old consoles can finally buy near-original controllers and accessories again.įor software compatibility, we'd have it run original software off cartridges. And when the project takes off we can manufacture reproductions of those as well, to be compatible with old systems as well as our production. TheMole, I agree, compatibility with existing hardware and software are cardinal points - I'd even want it to be compatible with peripherals like the segaCD and 32x, original gamepads, the sega modem. We might have some Ni****do heads trying to get in on the action (eww).Īdditionally having a platform to sell would enable us to order and produce in bulk, taking the costs down even further. Some can go as low as $15.Ī retro gaming platform would definitely sell, because then it won't be limited to one category of gamers. Hell, I'd buy a reproduction Genesis (non portable, maybe with HDMI out) in a heartbeat if it had near-perfect compatibility with existing peripherals and software.įunny I was just looking at FPEG prices. Very high compatibility with existing carts and expansion hardware would be a must however. Being able to reproduce and enhance these old consoles in actual hardware is well worth the investment to me.
Arm emulator atgames sega genesis code#
Especially of the VHDL code would be open sources as part of the project. 68k's are still readily available, and replacing the VDP and sound chips should be doable in a single FPGA package.Īnything under $150 with both SMS and MD support I'd buy, even if just to support the project, and I'm sure there's more people like me out there.
Arm emulator atgames sega genesis free#
I'm still researching, will report back any findings but please feel free to add your ideas!Īgreed, if it's emulated it's a non-starter for me. I know, it's more than a little trouble, but a true collector and sega enthusiast won't be happy with an emulation eh :) It would be fun, close to authentic and it does have the potential to sell. Would anyone have contacts at Sega, or Majesco?

Some people already pay $200 and up for a loose reproduction of the NeoGeo. We can easily charge $60-$90 for a quality device. Even if our versions end up costing a little more, this is going to be a niche market for collectors.

The current handhelds sell for $20 or less, meaning they may cost as low as $10 to produce. TmEE, I believe a good price point can be reached. which brings up the question of resolution: Should we use a high-res commercially available screen with image scaling up, or manufacture a custom low-res screen to replicate the "look" of the old screen? If it were up to me I'd simply manufacture it to be identical to the old system down to the smallest chip (with better capacitors, of course) but that won't be feasible or possible now for many reasons.įor instance, The old backlit LCD screens will be impossible to find or replicate, their quirkiness won't sit well with players now, so we'd have to go with modern screens. Ideally I'm hoping we'll reach accuracy in all aspects - hardware accuracy for both players and developers, and making the system almost identical in appearance to the old one. I believe many people on this forum have been doing wonders with FM chips and the SMS sound. Maybe we ought to use a dedicated FM chip for that, and have it interface with whatever we use to run the main software, whether it's an emulation chip or an FPGA. I own a version of their megadrive devices and the sound is simply crap. Thanks for sharing your thoughts everyone! Good to know this might actually be popular!ĭb-electronics I totally agree this has to be a better quality than the blaze crap. Which wouldn't be too difficult, Sega already sells liceneses to countless chinese and brazillian manufacturers, and there was the Majesco version a few years back.
Arm emulator atgames sega genesis license#
The biggest issue would be obtaining a license from Sega to use their design and trademark. We may even choose to have units which can play original gamegear carts instead of built-in games, accessories like the master-gear and the tv-tuner.

Through kick-starter, we can raise enough support to produce a good batch of units. Handhelds featuring Sega titles already exist and are on sale - quite cheaply, too. I'd start by producing a replica of the Sega game-gear/Sega nomad, using updated hardware yet sticking to as many of the original design features as possible. I'm thinking about launching a kick-starter campaign, the aim is to produce faithful reproduction of Sega consoles. This project has been on my mind for months now. Sega Hardware Re-Issue Kickstarter - Anyone interested? Posted: Mon 10:59 am
